Friday, August 31, 2012

Retro 30's Mr. Freeze

I've always liked the idea of a retro 30's-ish styled batman series. 
So here's my take on Mr. Freeze.

Wednesday, August 29, 2012

48 tiny Robots

I present to you 48 tiny robots each one is different and tiny.Also cute.

Check out the HQ version at deviant art

Saturday, June 9, 2012

Ezra bust update 3

I've been sculpting a bust of Ezra my favorite hitchhiking ghosts from the haunted mansion.
This is the final sculpt. all that's left to do is a bit of sanding and painting.

Friday, May 25, 2012

Sunday, May 6, 2012

Ezra bust sculpture

 I've been sculpting a bust of Ezra my favorite hitchhiking ghosts from the haunted mansion. Although I've always been a huge fan of Blaine Gibson's original sculpture there is obviously a lot of visible shorthand in the paint job as the sculpt is not as textured and detailed as you would think. So much in fact that Disney  recently created new sculpts of the ghostly trio's dapper mugs when they gave the famous hitch hikers a modern day make over. (As seen here)
Now don't think that I'm doing Blaine a disservice by saying his original is not all that detailed. They were exactly as detailed as he want'ed them to be especially when you remember that the Ezra Head is used many times throughout the attraction. You need only look at a pop up ghost or the fabled hat box ghost to appreciate the flexibly of the original He made so many years ago.
My goal is not to make an exact replica the original but to make something that can capture the look and feel of the original while being a piece that can stand on it's own.

Here's how it's going so far.

This was the first stage. 
I mostly had everything down and artistically it's close to where I would consider it finished a few years ago.

Stage 2
 A Lot more detail but It feels off. By this point I decided I should sleep on it and come back with a fresh pair of eyes.

Stage 3
Bleck! stage 2 had some serious derpy-ness going on.
I had to cut out the eyes with a craft razor and re-sculpt the lower jaw. 

Stage 4
A lot of little tweaks this time. I added the eye's and I fleshed out the neck and brow. I'm fairly happy with how it's turning out.

Wednesday, May 2, 2012

Jackanapes the comic news

There is no denying that I've had a few hiccups over the past year of doing the comic and I’ve learned a lot of lessons as a result. One such lesson Is keeping in touch with my readers.
As some of you can tell I am drawing the line art by hand again. Let's be honest I draw way better sans Wacom tablet and that means a prettier comic and more importantly one that was drawn in less time.
So what have I been doing with my once a week release schedule? Mostly planing drawing and trying to bring the comic up to a new level. I've just finished the nicest looking league of extraordinary dead historical figures and the work and planing I've done on the main comic has been very enjoyable. I can't wait for you all to see it.
Another thing I will be making happen is a change to the release days of the comic. Did you catch that? Yes, I said “days” meaning that I'll be posting more often. Ideally I would like to post MWF but I know that is not going to happen just yet so the plan is to move the release date from Sunday to Monday. Don't panic I'll make damn sure you know when it's going to happen and as a bonus I'll post two days in a row rather than skip the last Sunday post!
Keeping in line with a MWF schedule for the added days of release, stage two will add Friday and then Wednesday on stage three, again I'll let you know when I'm going to make the switch.
Finally I'm considering different ways to interact with my comic readers maybe a mail bag or a forum spring or some other third thing I can't think of right now.

Hers a preview of Sundays comic

Wednesday, March 7, 2012

Dev. Diary One Project brawler Con

Project brawler Con is the working title of my next game. It will be a old school Beat 'em up in the spirit of older games like golden ax, river city ransom, and even some newer ones like castle crashers. So were am I development wise? Pretty good actually. I started with the movement which is 8 way directional and allows for wall sliding so it feels smooth. In addition you can jump and land on platforms with a different height than the ground.
Deciding this was a good point to stop I played some games for reference. I'm glad I did.
 Coming back I shifted the perspective to be near isometric (2:1) and cut the players vertical speed in half to mach the shift. I also added the ability to sprint and some very basic game pad support.

 Next time I should have some fighting in there but this is all for now.

Friday, February 17, 2012

Little big planet 2 levels

I'm a big fan of little big planet 1 & 2 and have been creating levels for some time.
One thing I try to always remember when I'm making a level is to try and do something different every time.
I've created many levels but I have only published three levels to date:
Based on the story "At the mountains of madness" by h. p. lovecraft this beautiful and unsettling level will take you up the mountains and beyond.Queen Bee's Honey RaveSack boy is invited to queen bee's honey rave but will you make to the party before it's to late? find your way through a truly beautiful level inside an amazing bee hive to find out in this fanciful multi-stage adventure from sonicrumpets!

Sonicrumpets slowly falling rush-in blocks challenge

Test your skills with sonicrumpets tetris inspired survival challenge slowly falling rush-in blocks. How long can you last?

You can find all my Levels for little big planet 2 by flowing this link.

Friday, January 27, 2012

New layout for jackanapes the comic

Jackanapes "the comic" now has a new layout and design! Hopefully this makes navigating the site and reading comics much more enjoyable.

Click the preview picture to check it out for your self!

Sunday, January 1, 2012

Mine co. news

Hey heads up on the next update

New animated:Furnace, Torch, Glow stone, Pumpkins and more.
full support for the custom colors mod.

Also I'm going to take a break from working on the pack after the next release.
This will last about a month then I'll be back to making updates.