Thursday, March 19, 2015

Input a game prototype

I'm happy to announce the release of input.

Input is a puzzle game prototype made in game maker.

your task is simple get the golden cube to the gold tile. However when you move the cube in a direction all the tiles move in the opposite direction the cube is moving.

The game features 25 puzzles in 4 parts with special tile types to help keep things fresh and challenging.

you can download it here.

Monday, March 16, 2015

up coming game stuff!

Hey guys  this is just a quick post for anyone passing through . I'm going to release some games , yeah I know I'm totally stoked too! They are basically small prototype games  that I want to share and one short special game I want to release in April first. What is it? your guess is as good as mine so keep an eye out!

Saturday, December 27, 2014

Just a dev diary.

Well I'm still plugging away.  A number of prototypes one android app and one failed attempt of a game later I'm so much better at making games than I was a year ago. I have two main projects right now a platformer and one old school shooter. I know a lot of developers would suggest that I not have two active projects in development at once but this seems to work for me as I can switch which project I'm working on to keep myself from getting burned out on one or the other. Other than that I just try and take care of myself. Oh also another big obstacle is being more active in the indie dev community it's about time I stopped living under a rock and get myself out there. Mabel I'll release a few of those game prototypes I mentioned earlier.

Monday, May 13, 2013

Dev. Diary Two. Project Baba Yaga

Well It's been a while but i'm happy to report that everything is moving along quite well.

As for the details of what is going on? well I can let you know a bit more this time around. The following things are finished or almost complete:

The platformer/platforming part of the game is done minus a few minor bugs i'm sorting out.

level transitions are finished.

The basic combat and power up system is finished.

Basic enemy AI and movement is finished. along with a few of the enemy's you'll encounter early on in the game.

yes I'm nearing that coveted milestone where the focus of the development will shift from making everything necessary to make the game to making the game. If that makes any sense. well I suppose that's about as much as I can tell you for now.

Here's a little look a some of the assets in game. These bits of machinery are all animated in engine with a little bit of math.

Friday, March 22, 2013

Dev. Diary One. Baba Yaga (working tile)

Well what can I say about my current project Baba Yaga ? Not much actually In fact I can say very little so why talk about it at all? Well-- I it might have something to do with the two other dev. diary's on my blog. Two projects that I never finished but developed enough to know two things.
One:  That the first was not fun.
Two: That I should hold off on the second till I finish the third-- 
that third game is what I'm now working on.

First of what can I tell you? Well It's a platformer It'll be challenging is several ways and it's got a killer story and setting that I'm very excited about and it will be in 720P. You might be wondering how far along the project is-- I can tell you the platforming part of the game is finished but there is so much more to
it that there's still a lot to get done.

Like I said it's too early to tell you much.

Monday, January 21, 2013

Animation backgrounds

Sugar shack interior: this is a piece of background art for the animation project I’m working on. Think of it as a Denny’s that just serves maple syrup. It's drawn in traditional pence and ink and then colored and textured in Photoshop.

Here's another. This time a scenic Canadian vista. This Is the first background seen in a project I'm doing featuring bob and ted.

The royal Canadian mounted police. Beaver division.